Webbspecific traits such as immersive interactivity. Investigating video games’ depictions of mental illness, especially through methods that study those depictions with specific reference to procedurality and control systems particular to games, is one step towards improving such depictions. Methodological Considerations WebbWe need to play video games in order to understand the possibility spaces their rules create, and then to explore those possibility spaces and accept, challenge, or reject them in our daily lives (Bogost, 2008, p. 137). This article argues that Ian Bogost’s call for videogames to be treated seriously is vital.1
Portraying Mental Illness in Video Games: Exploratory Case …
WebbThe field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Webb20 okt. 2024 · Social Semiotics ABSTRACT The relevance of videogames in the contemporary cultural ecosystem and their social impact make it necessary to develop theories and analytical models to understand the expressive potential of videogame design, and how videogames work as texts, giving shape to certain values, behavioural patterns … gabby knight
How to effectively use procedural generation in games
Webb9 nov. 2016 · Procedural rhetoric, a term developed by Ian Bogost in his book Persuasive Games is a theory that argues that rule-based video games can persuade or influence the players to understand how the world works through the use of creative art and visuals. Basically, the art of persuasion through interactions with the player. WebbProcedurality 3.1. procedures are sets of constraints that CREATE possibility spaces 3.2. principle value of computer; creates meaning through interaction of algorithms 3.3. video games allow people to learn both about aspects of the world and about procedurality 4. Rhetoric 4.1. rhetoric as a means of persuasion WebbVideo games are complex iterative and procedural systems, and we should approach them iteratively. The paper will analyze how SpaceChem helps us to recognize their inner workings, so we can build new conceptual prototypes for them. Key Words: Iteration, procedurality, prototyping, game studies, conceptualization, puzzle, programming game ... gabby kniery instagram